Map-based placement
Attach sounds to rooms, hazards, creatures, objects, and environmental zones instead of juggling disconnected tracks.
Clairaudience turns a tabletop roleplaying map into a responsive 3D stereo soundscape. Place sound sources, move the party, and let distance, walls, doors, and environments shape what reaches the table.
More than background music
Clairaudience treats sound as part of the world. Sources live on the map, spaces have acoustic character, and the mix changes as the adventurers move.
Attach sounds to rooms, hazards, creatures, objects, and environmental zones instead of juggling disconnected tracks.
Direction and distance shape the mix, helping players sense where danger, movement, and activity are coming from.
Walls, passages, doors, and room character can change how clearly each sound reaches the listener.
Move the party, open a door, or change a creature's activity and let the soundscape follow the fiction.
Interactive scene preview
Choose a room below. The panel updates to show the sounds that dominate from that position. The optional browser-audio preview is deliberately simple; Clairaudience is the full spatial engine.
How it works
Bring in a map and describe the rooms, passages, barriers, and acoustic environments that shape the space.
Give creatures, objects, and areas their own sounds—from distant machinery to a goblin game behind a door.
Set the party's position and let Clairaudience render the world as they would hear it from there.
Wurpcorp presents
Clairaudience gives game masters an audible world—not just a soundtrack.